Skills Software
Hard Surface and organic modeling Maya
High to low poly modeling ZBrush
UV unwrapping Photoshop
Retopology Premier
Texturing Unreal Engine 4
ZBrush to Maya to UE4 pipeline xNormal
Digital sculpting Microsoft Office
PBR workflow Quixel Suite
Traditional 2D drawing and painting Substance Painter/Designer
Job Experience
Microsoft Harman Software Test Associate 1 in Game Compatibility on the Xbox Mar. 2017 - Present
- Tested hardware and functionality of console video games for backwards compatibility
- Kept accurate records and updated several databases on matters of bugs and test cases
- Filled out bug reports and informed management of potential issues
Academic Project Experience
Advanced Prototyping - "Telescape" Environment Artist, Prop Artist, Blueprint Coder Oct. - Dec. 2015
- Developed low poly environment props
- UV unwrapped and textured props
- Blueprinted functions such as player teleportation, gate teleportation, and enemy turret A.I.
Mod Team - "Parasite" Environment Artist, Prop Artist, Art Director Apr. - Dec. 2015
- Developed low poly environment props
- UV unwrapped and textured props
- Arranged props and textures within game level
- Managed team art assets and textures
Education
Bachelor of Fine Art - Game Art & Design | Art Institute of Seattle | Seattle, WA Oct. 2012 - Mar. 2016 Special focus on 3D Environment Modeling and Prop Modeling