Skills                                                                                                                                 Software

Hard Surface and organic modeling                                                                                                                            Maya

High to low poly modeling                                                                                                                                        ZBrush

UV unwrapping                                                                                                                                                    Photoshop

Retopology                                                                                                                                                                Premier

Texturing                                                                                                                                                      Unreal Engine 4

ZBrush to Maya to UE4 pipeline                                                                                                                             xNormal

Digital sculpting                                                                                                                                           Microsoft Office

PBR workflow                                                                                                                                                     Quixel Suite

Traditional 2D drawing and painting                                                                                      Substance Painter/Designer


Job Experience

Microsoft                                                                                                                                                                      Harman Software Test Associate 1 in Game Compatibility on the Xbox                                           Mar. 2017 - Present

  • Tested hardware and functionality of console video games for backwards compatibility
  • Kept accurate records and updated several databases on matters of bugs and test cases
  • Filled out bug reports and informed management of potential issues

Academic Project Experience

Advanced Prototyping - "Telescape"                                                                                                               Environment Artist, Prop Artist, Blueprint Coder                                                                                       Oct. - Dec. 2015

  • Developed low poly environment props
  • UV unwrapped and textured props
  • Blueprinted functions such as player teleportation, gate teleportation, and enemy turret A.I.

Mod Team - "Parasite"                                                                                                                                       Environment Artist, Prop Artist, Art Director                                                                                               Apr. - Dec. 2015

  • Developed low poly environment props
  • UV unwrapped and textured props
  • Arranged props and textures within game level
  • Managed team art assets and textures

Education

Bachelor of Fine Art - Game Art & Design | Art Institute of Seattle | Seattle, WA                   Oct. 2012 - Mar. 2016 Special focus on 3D Environment Modeling and Prop Modeling


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